Publications (62) Luís Antonio Hernández Ibáñez publications

2024

  1. An Inquiry into Virtual Reality Strategies for Improving Inclusive Urban Design Concerning People with Intellectual Disabilities

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Análisis de la experiencia de juego en GTA V

    Entre pantallas y realidades: una travesía por el universo audiovisual (McGraw Hill España), pp. 513-532

  3. Assisted navigation for digital architectural walkthroughs in Natural User Interface-based installations

    Universal Access in the Information Society, Vol. 23, Núm. 3, pp. 1075-1089

  4. Digital interactivity in museums: development of an evaluation script for cultural heritage professionals

    European Public and Social Innovation Review, Vol. 9

  5. Tecnologías lúdicas y virtualización para la difusión del patrimoniocultural en los museos: tendencias en su investigación

    Aprendizaje en las aulas universitarias: Proyectos y casos desde las Ciencias Sociales (Tirant lo Blanch Colombia), pp. 305-332

2023

  1. Real-Time Lighting Analysis for Design and Education Using a Game Engine

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2022

  1. Assessement of Assisted Navigation in NUI Virtual Architectural Environments

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Del bim al digital twin. De la representación a la simulación

    Más allá de las líneas. La gráfica y sus usos: XIX Congreso Internacional de Expresión Gráfica Arquitectónica. 2, 3 y 4 de junio 2022

2021

  1. A comparative study on user gestural inputs for navigation in NUI-based 3D virtual environments

    Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 513-529

  2. Ampliación de las capacidades de visualización de un SIG libre mediante la comunicación con un navegador 3D

    I Jornadas de SIG Libre [ Recurs electrònics] : ] comunicaciones de las Jornadas

  3. Educational warehouse: Modular, private and secure cloudable architecture system for educational data storage, analysis and access

    Applied Sciences (Switzerland), Vol. 11, Núm. 2, pp. 1-19

  4. Heightmap Examiner. A Descriptive Tool for Education in Digital Cartography

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2020

  1. A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. An augmented reality facility to run hybrid physical-numerical flood models

    Water (Switzerland), Vol. 12, Núm. 11

  3. La Facultad de Ciencias de la Comunicación de la Universidade da Coruña

    Docencia e investigación en comunicación en España (Comunicación Social Ediciones y Publicaciones), pp. 163-176

2019

  1. Emulation of human attention for exploration of virtual architectural environments. Application to le Corbusier's promenade architecturale of a virtual Ville Savoye

    Multi Conference on Computer Science and Information Systems, MCCSIS 2019 - Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2019, Game and Entertainment Technologies 2019 and Computer Graphics, Visualization, Computer Vision and Image Processing 2019

  2. UX Aspects of Kinect-Based Movement Schemes Inside Virtual Environments for Museum Installations

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2018

  1. A Vitruvian-inspired theoretical framework for architecture in virtual worlds

    Enhancing Art, Culture, and Design With Technological Integration (IGI Global), pp. 152-168

2016

  1. A comparative study of walkthrough paradigms for virtual environments using kinect based natural interaction

    Proceedings of the 2016 International Conference on Virtual Systems and Multimedia, VSMM 2016

  2. Assisted navigation and natural interaction for virtual archaeological heritage. Implementation of an attractor-based approach using a game engine

    Mediterranean Archaeology and Archaeometry, Vol. 16, Núm. 5 Special Issue, pp. 43-51