Luís Antonio
Hernández Ibáñez
Profesor Titular de Universidad
Publicaciones (64) Publicaciones de Luís Antonio Hernández Ibáñez
2024
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An Inquiry into Virtual Reality Strategies for Improving Inclusive Urban Design Concerning People with Intellectual Disabilities
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Análisis de la experiencia de juego en GTA V
Entre pantallas y realidades: una travesía por el universo audiovisual (McGraw Hill España), pp. 513-532
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Assisted navigation for digital architectural walkthroughs in Natural User Interface-based installations
Universal Access in the Information Society, Vol. 23, Núm. 3, pp. 1075-1089
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Digital interactivity in museums: development of an evaluation script for cultural heritage professionals
European Public and Social Innovation Review, Vol. 9
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NATURAL INTERACTION FOR MUSEUM INSTALLATIONS DISPLAYING CULTURAL HERITAGE: A CASE STUDY OF THE RECREATION OF THE TORRE DE LA PARADA
Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2024, IHCI 20244; Game and Entertainment Technologies 2024, GET 2024; and Computer Graphics, Visualization, Computer Vision and Image Processing 2024, CGVCVIP 2024
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Tecnologías lúdicas y virtualización para la difusión del patrimoniocultural en los museos: tendencias en su investigación
Aprendizaje en las aulas universitarias: Proyectos y casos desde las Ciencias Sociales (Tirant lo Blanch Colombia), pp. 305-332
2023
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Real-Time Lighting Analysis for Design and Education Using a Game Engine
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2022
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Assessement of Assisted Navigation in NUI Virtual Architectural Environments
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Del bim al digital twin. De la representación a la simulación
Más allá de las líneas. La gráfica y sus usos: XIX Congreso Internacional de Expresión Gráfica Arquitectónica. 2, 3 y 4 de junio 2022
2021
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A comparative study on user gestural inputs for navigation in NUI-based 3D virtual environments
Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 513-529
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Ampliación de las capacidades de visualización de un SIG libre mediante la comunicación con un navegador 3D
I Jornadas de SIG Libre [ Recurs electrònics] : ] comunicaciones de las Jornadas
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Educational warehouse: Modular, private and secure cloudable architecture system for educational data storage, analysis and access
Applied Sciences (Switzerland), Vol. 11, Núm. 2, pp. 1-19
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Heightmap Examiner. A Descriptive Tool for Education in Digital Cartography
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2020
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A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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An augmented reality facility to run hybrid physical-numerical flood models
Water (Switzerland), Vol. 12, Núm. 11
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La Facultad de Ciencias de la Comunicación de la Universidade da Coruña
Docencia e investigación en comunicación en España (Comunicación Social Ediciones y Publicaciones), pp. 163-176
2019
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Emulation of human attention for exploration of virtual architectural environments. Application to le Corbusier's promenade architecturale of a virtual Ville Savoye
Multi Conference on Computer Science and Information Systems, MCCSIS 2019 - Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2019, Game and Entertainment Technologies 2019 and Computer Graphics, Visualization, Computer Vision and Image Processing 2019
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UX Aspects of Kinect-Based Movement Schemes Inside Virtual Environments for Museum Installations
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2018
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A Vitruvian-inspired theoretical framework for architecture in virtual worlds
Enhancing Art, Culture, and Design With Technological Integration (IGI Global), pp. 152-168
2016
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A comparative study of walkthrough paradigms for virtual environments using kinect based natural interaction
Proceedings of the 2016 International Conference on Virtual Systems and Multimedia, VSMM 2016