Luís Antonio
Hernández Ibáñez
Profesor Titular de Universidade
Viviana
Barneche Naya
Profesora Contratada Doutora
Publicacións nas que colabora con Viviana Barneche Naya (34)
2024
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An Inquiry into Virtual Reality Strategies for Improving Inclusive Urban Design Concerning People with Intellectual Disabilities
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Assisted navigation for digital architectural walkthroughs in Natural User Interface-based installations
Universal Access in the Information Society, Vol. 23, Núm. 3, pp. 1075-1089
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Tecnologías lúdicas y virtualización para la difusión del patrimoniocultural en los museos: tendencias en su investigación
Aprendizaje en las aulas universitarias: Proyectos y casos desde las Ciencias Sociales (Tirant lo Blanch Colombia), pp. 305-332
2023
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Real-Time Lighting Analysis for Design and Education Using a Game Engine
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2022
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Assessement of Assisted Navigation in NUI Virtual Architectural Environments
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2021
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A comparative study on user gestural inputs for navigation in NUI-based 3D virtual environments
Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 513-529
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Heightmap Examiner. A Descriptive Tool for Education in Digital Cartography
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2020
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A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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An augmented reality facility to run hybrid physical-numerical flood models
Water (Switzerland), Vol. 12, Núm. 11
2019
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Emulation of human attention for exploration of virtual architectural environments. Application to le Corbusier's promenade architecturale of a virtual Ville Savoye
Multi Conference on Computer Science and Information Systems, MCCSIS 2019 - Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2019, Game and Entertainment Technologies 2019 and Computer Graphics, Visualization, Computer Vision and Image Processing 2019
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UX Aspects of Kinect-Based Movement Schemes Inside Virtual Environments for Museum Installations
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2018
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A Vitruvian-inspired theoretical framework for architecture in virtual worlds
Enhancing Art, Culture, and Design With Technological Integration (IGI Global), pp. 152-168
2016
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A comparative study of walkthrough paradigms for virtual environments using kinect based natural interaction
Proceedings of the 2016 International Conference on Virtual Systems and Multimedia, VSMM 2016
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Assisted navigation and natural interaction for virtual archaeological heritage. Implementation of an attractor-based approach using a game engine
Mediterranean Archaeology and Archaeometry, Vol. 16, Núm. 5 Special Issue, pp. 43-51
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Natural interaction and movement paradigms. A comparison of usability for a kinect enabled museum installation
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2015
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An Enhanced Navigation Kit for Virtual Heritage Exploration Using a Game Engine
2015 DIGITAL HERITAGE INTERNATIONAL CONGRESS, VOL 2: ANALYSIS & INTERPRETATION THEORY, METHODOLOGIES, PRESERVATION & STANDARDS DIGITAL HERITAGE PROJECTS & APPLICATIONS
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An enhanced navigation kit for virtual heritage exploration using a game engine
2015 Digital Heritage International Congress, Digital Heritage 2015
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Contextualization of archaeological findings using virtual worlds. Issues on design and implementation of a multiuser enabled virtual museum
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Evaluating user experience in joint activities between schools and museums in virtual worlds
Universal Access in the Information Society, Vol. 14, Núm. 3, pp. 389-398
2014
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An interactive installation for the architectural analysis of space and form in historical buildings
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)