Publicaciones (35) Publicaciones de Viviana Barneche Naya

2024

  1. An Inquiry into Virtual Reality Strategies for Improving Inclusive Urban Design Concerning People with Intellectual Disabilities

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Assisted navigation for digital architectural walkthroughs in Natural User Interface-based installations

    Universal Access in the Information Society, Vol. 23, Núm. 3, pp. 1075-1089

  3. NATURAL INTERACTION FOR MUSEUM INSTALLATIONS DISPLAYING CULTURAL HERITAGE: A CASE STUDY OF THE RECREATION OF THE TORRE DE LA PARADA

    Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2024, IHCI 20244; Game and Entertainment Technologies 2024, GET 2024; and Computer Graphics, Visualization, Computer Vision and Image Processing 2024, CGVCVIP 2024

  4. Tecnologías lúdicas y virtualización para la difusión del patrimoniocultural en los museos: tendencias en su investigación

    Aprendizaje en las aulas universitarias: Proyectos y casos desde las Ciencias Sociales (Tirant lo Blanch Colombia), pp. 305-332

2023

  1. Real-Time Lighting Analysis for Design and Education Using a Game Engine

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2022

  1. Assessement of Assisted Navigation in NUI Virtual Architectural Environments

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2021

  1. A comparative study on user gestural inputs for navigation in NUI-based 3D virtual environments

    Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 513-529

  2. Heightmap Examiner. A Descriptive Tool for Education in Digital Cartography

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2020

  1. A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. An augmented reality facility to run hybrid physical-numerical flood models

    Water (Switzerland), Vol. 12, Núm. 11

2019

  1. Emulation of human attention for exploration of virtual architectural environments. Application to le Corbusier's promenade architecturale of a virtual Ville Savoye

    Multi Conference on Computer Science and Information Systems, MCCSIS 2019 - Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2019, Game and Entertainment Technologies 2019 and Computer Graphics, Visualization, Computer Vision and Image Processing 2019

  2. UX Aspects of Kinect-Based Movement Schemes Inside Virtual Environments for Museum Installations

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2018

  1. A Vitruvian-inspired theoretical framework for architecture in virtual worlds

    Enhancing Art, Culture, and Design With Technological Integration (IGI Global), pp. 152-168

2016

  1. A comparative study of walkthrough paradigms for virtual environments using kinect based natural interaction

    Proceedings of the 2016 International Conference on Virtual Systems and Multimedia, VSMM 2016

  2. Assisted navigation and natural interaction for virtual archaeological heritage. Implementation of an attractor-based approach using a game engine

    Mediterranean Archaeology and Archaeometry, Vol. 16, Núm. 5 Special Issue, pp. 43-51

  3. Natural interaction and movement paradigms. A comparison of usability for a kinect enabled museum installation

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2015

  1. An Enhanced Navigation Kit for Virtual Heritage Exploration Using a Game Engine

    2015 DIGITAL HERITAGE INTERNATIONAL CONGRESS, VOL 2: ANALYSIS & INTERPRETATION THEORY, METHODOLOGIES, PRESERVATION & STANDARDS DIGITAL HERITAGE PROJECTS & APPLICATIONS

  2. An enhanced navigation kit for virtual heritage exploration using a game engine

    2015 Digital Heritage International Congress, Digital Heritage 2015

  3. Contextualization of archaeological findings using virtual worlds. Issues on design and implementation of a multiuser enabled virtual museum

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Evaluating user experience in joint activities between schools and museums in virtual worlds

    Universal Access in the Information Society, Vol. 14, Núm. 3, pp. 389-398