Virtual Reality for Cognitive Stimulation in the Elderly and Individuals with Disability

  1. Iago Fernández Garrido 1
  2. Ángel Gómez 1
  1. 1 Universidade da Coruña
    info

    Universidade da Coruña

    La Coruña, España

    ROR https://ror.org/01qckj285

Libro:
VI Congreso XoveTIC: impulsando el talento científico
  1. Manuel Lagos Rodríguez (ed. lit.)
  2. Álvaro Leitao Rodríguez (ed. lit.)
  3. Tirso Varela Rodeiro (ed. lit.)
  4. Javier Pereira Loureiro (coord.)
  5. Manuel Francisco González Penedo (coord.)

Editorial: Servizo de Publicacións ; Universidade da Coruña

Año de publicación: 2023

Congreso: XoveTIC (6. 2023. A Coruña)

Tipo: Aportación congreso

Resumen

The recent advances in virtual reality enable the creation of highly realistic and immersive environments. The purpose of this project is to develop a virtual reality tool for cognitive stimulation in the elderly and people with disabilities through gamification. This tool will feature a range of activities, with adjustable difficulty levels and accessibility options. These activities can be combined with a 360º video to create a gymkhana or a circuit, providing users with an engaging and customized experience to enhance cognitive abilities and mental Agility