Publications by the researcher in collaboration with Raquel Concheiro (9)

2016

  1. Efficient culling techniques for interactive deformable NURBS surfaces on GPU

    VISIGRAPP 2016 - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications

2014

  1. Free adaptive tessellation strategy of Bézier surfaces

    GRAPP 2014 - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications

  2. Interactive rendering of NURBS surfaces

    CAD Computer Aided Design, Vol. 56, pp. 34-44

2013

  1. Efficient adaptive and dynamic mesh refinement based on a non-recursive strategy

    Computer Journal, Vol. 56, Núm. 7, pp. 843-851

  2. Real time rendering of parametric surfaces on the GPU

    Real time rendering of parametric surfaces on the GPU

  3. Rendering of Bézier surfaces on handheld devices

    Journal of WSCG, Vol. 21, Núm. 3, pp. 205-214

2012

  1. Synthesis of multiresolution scenes with global illumination on a GPU

    GRAPP 2012 IVAPP 2012 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications

2011

  1. Dynamic and adaptive tessellation of Bézier surfaces

    GRAPP 2011 - Proceedings of the International Conference on Computer Graphics Theory and Applications

2010

  1. Synthesis of Bézier surfaces on the GPU

    GRAPP 2010 - Proceedings of the International Conference on Computer Graphics Theory and Applications