Ingeniería de Computadores
Departamento
Montserrat
Bóo Cepeda
Publicaciones en las que colabora con Montserrat Bóo Cepeda (36)
2016
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Hybrid terrain rendering based on the external edge primitive
International Journal of Geographical Information Science, Vol. 30, Núm. 6, pp. 1095-1116
2014
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Free adaptive tessellation strategy of Bézier surfaces
GRAPP 2014 - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications
2013
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Efficient adaptive and dynamic mesh refinement based on a non-recursive strategy
Computer Journal, Vol. 56, Núm. 7, pp. 843-851
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Parallel Monte Carlo radiosity using scene partitioning
International Journal of High Performance Computing Applications, Vol. 27, Núm. 3, pp. 318-334
2012
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Extended hybrid meshing algorithm for multiresolution terrain models
International Journal of Geographical Information Science, Vol. 26, Núm. 5, pp. 771-793
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GPU-based visualization of hybrid terrain models
GRAPP 2012 IVAPP 2012 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications
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High-performance Monte Carlo radiosity on GPU based on scene partitioning
Microprocessors and Microsystems, Vol. 36, Núm. 2, pp. 88-95
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Synthesis of multiresolution scenes with global illumination on a GPU
GRAPP 2012 IVAPP 2012 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications
2011
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Dynamic and adaptive tessellation of Bézier surfaces
GRAPP 2011 - Proceedings of the International Conference on Computer Graphics Theory and Applications
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Optimizing Monte Carlo radiosity on graphics hardware
Journal of Supercomputing, Vol. 58, Núm. 2, pp. 177-185
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Parallel hierarchical radiosity on hybrid platforms
Journal of Supercomputing, Vol. 58, Núm. 3, pp. 357-366
2010
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Hierarchical radiosity for multiresolution systems based on normal tests
Computer Journal, Vol. 53, Núm. 6, pp. 741-752
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Synthesis of Bézier surfaces on the GPU
GRAPP 2010 - Proceedings of the International Conference on Computer Graphics Theory and Applications
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Uniform partitioning of Monte Carlo radiosity on GPUs
Proceedings of the 2010 International Conference on High Performance Computing and Simulation, HPCS 2010
2009
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Dynamic hybrid terrain representation based on convexity limits identification
International Journal of Geographical Information Science, Vol. 23, Núm. 4, pp. 417-439
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High performance global illumination on multi-core architectures
Proceedings of the 17th Euromicro International Conference on Parallel, Distributed and Network-Based Processing, PDP 2009
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Hybrid terrain visualization based on local tessellations
GRAPP 2009 - Proceedings of the 4th International Conference on Computer Graphics Theory and Applications
2008
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A new architecture for efficient hybrid representation of terrains
Journal of Systems Architecture, Vol. 54, Núm. 1-2, pp. 145-160
2007
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A hierarchical radiosity method with scene distribution
Proceedings - 15th EUROMICRO International Conference on Parallel, Distributed and Network-Based Processing, PDP 2007
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Hardware support for adaptive tessellation of Bézier surfaces based on local tests
Journal of Systems Architecture, Vol. 53, Núm. 4, pp. 233-250