Publications by the researcher in collaboration with Montserrat Bóo Cepeda (36)

2016

  1. Hybrid terrain rendering based on the external edge primitive

    International Journal of Geographical Information Science, Vol. 30, Núm. 6, pp. 1095-1116

2014

  1. Free adaptive tessellation strategy of Bézier surfaces

    GRAPP 2014 - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications

2013

  1. Efficient adaptive and dynamic mesh refinement based on a non-recursive strategy

    Computer Journal, Vol. 56, Núm. 7, pp. 843-851

  2. Parallel Monte Carlo radiosity using scene partitioning

    International Journal of High Performance Computing Applications, Vol. 27, Núm. 3, pp. 318-334

2012

  1. Extended hybrid meshing algorithm for multiresolution terrain models

    International Journal of Geographical Information Science, Vol. 26, Núm. 5, pp. 771-793

  2. GPU-based visualization of hybrid terrain models

    GRAPP 2012 IVAPP 2012 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications

  3. High-performance Monte Carlo radiosity on GPU based on scene partitioning

    Microprocessors and Microsystems, Vol. 36, Núm. 2, pp. 88-95

  4. Synthesis of multiresolution scenes with global illumination on a GPU

    GRAPP 2012 IVAPP 2012 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications

2011

  1. Dynamic and adaptive tessellation of Bézier surfaces

    GRAPP 2011 - Proceedings of the International Conference on Computer Graphics Theory and Applications

  2. Optimizing Monte Carlo radiosity on graphics hardware

    Journal of Supercomputing, Vol. 58, Núm. 2, pp. 177-185

  3. Parallel hierarchical radiosity on hybrid platforms

    Journal of Supercomputing, Vol. 58, Núm. 3, pp. 357-366

2010

  1. Hierarchical radiosity for multiresolution systems based on normal tests

    Computer Journal, Vol. 53, Núm. 6, pp. 741-752

  2. Synthesis of Bézier surfaces on the GPU

    GRAPP 2010 - Proceedings of the International Conference on Computer Graphics Theory and Applications

  3. Uniform partitioning of Monte Carlo radiosity on GPUs

    Proceedings of the 2010 International Conference on High Performance Computing and Simulation, HPCS 2010

2009

  1. Dynamic hybrid terrain representation based on convexity limits identification

    International Journal of Geographical Information Science, Vol. 23, Núm. 4, pp. 417-439

  2. High performance global illumination on multi-core architectures

    Proceedings of the 17th Euromicro International Conference on Parallel, Distributed and Network-Based Processing, PDP 2009

  3. Hybrid terrain visualization based on local tessellations

    GRAPP 2009 - Proceedings of the 4th International Conference on Computer Graphics Theory and Applications

2008

  1. A new architecture for efficient hybrid representation of terrains

    Journal of Systems Architecture, Vol. 54, Núm. 1-2, pp. 145-160

2007

  1. A hierarchical radiosity method with scene distribution

    Proceedings - 15th EUROMICRO International Conference on Parallel, Distributed and Network-Based Processing, PDP 2007

  2. Hardware support for adaptive tessellation of Bézier surfaces based on local tests

    Journal of Systems Architecture, Vol. 53, Núm. 4, pp. 233-250