Publications by the researcher in collaboration with Margarita Amor López (22)

2016

  1. Efficient culling techniques for interactive deformable NURBS surfaces on GPU

    VISIGRAPP 2016 - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications

2014

  1. Free Adaptive Tessellation Strategy of Bezier Surfaces

    2014 PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS (GRAPP 2014)

  2. Free adaptive tessellation strategy of Bézier surfaces

    GRAPP 2014 - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications

  3. Interactive rendering of NURBS surfaces

    CAD Computer Aided Design, Vol. 56, pp. 34-44

2013

  1. Implementación del Gradiente Conjugado en un sistema multi-GPU

    Actas de las XXIV Jornadas de Paralelismo

  2. Rendering of Bézier surfaces on handheld devices

    Journal of WSCG, Vol. 21, Núm. 3, pp. 205-214

2012

  1. Synthesis of multiresolution scenes with global illumination on a GPU

    GRAPP 2012 IVAPP 2012 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications

2011

  1. An analysis of android smartphones as a platform for augmented reality games

    UBICOMM 2011 - 5th International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies; PECES 2011 - 3rd International Workshop on Pervasive Computing in Embedded Systems

  2. Parallel hierarchical radiosity on hybrid platforms

    Journal of Supercomputing, Vol. 58, Núm. 3, pp. 357-366

2010

  1. Hierarchical radiosity for multiresolution systems based on normal tests

    Computer Journal, Vol. 53, Núm. 6, pp. 741-752

  2. Uniform partitioning of Monte Carlo radiosity on GPUs

    Proceedings of the 2010 International Conference on High Performance Computing and Simulation, HPCS 2010

2009

  1. High Performance Global Illumination on Multi-core Architectures

    PROCEEDINGS OF THE PARALLEL, DISTRIBUTED AND NETWORK-BASED PROCESSING

  2. High performance global illumination on multi-core architectures

    Proceedings of the 17th Euromicro International Conference on Parallel, Distributed and Network-Based Processing, PDP 2009

2007

  1. A hierarchical radiosity method with scene distribution

    Proceedings - 15th EUROMICRO International Conference on Parallel, Distributed and Network-Based Processing, PDP 2007

2006

  1. Hardware oriented algorithms for rendering order-independent transparency

    Computer Journal, Vol. 49, Núm. 2, pp. 201-210

2005

  1. Improving the performance of visibility determination in global illumination methods

    Proceedings of the 2005 International Conference on Imaging Science, Systems, and Technology: Computer Graphics, CISST'05

2004

  1. Progressive radiosity method on clusters using a new clipping algorithm

    International Journal of High Performance Computing and Networking, Vol. 1, Núm. 1-3, pp. 55-63

2003

  1. A high-performance progressive radiosity method based on scene partitioning

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Vol. 2565, pp. 537-548

  2. Estudio comparativo de algoritmos de visibilidad en los modelos de iluminación global

    CEIG 2003: XIII Congreso Español de Informática Gráfica, Universidade da Coruña, A Coruña 2, 3 y 4 de julio de 2003

2002

  1. A meshing scheme for real time surface subdivision

    WSCG'2002, VOLS I AND II, CONFERENCE PROCEEDINGS