José Antonio
Iglesias Guitián
Investigador Programa Ramón y Cajal
Publicaciones (30) Publicaciones de José Antonio Iglesias Guitián
2024
-
A comprehensive handball dynamics dataset for game situation classification
Data in Brief
-
Immersive 3D Medical Visualization in Virtual Reality using Stereoscopic Volumetric Path Tracing
Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
-
PlayNet: real-time handball play classification with Kalman embeddings and neural networks
Visual Computer, Vol. 40, Núm. 4, pp. 2695-2711
2023
-
Highway Remodeling: Harnessing Georeferenced Data for Procedural Modeling
VI Congreso XoveTIC: impulsando el talento científico
-
Understanding the Influence of Rendering Parameters in Synthetic Datasets for Neural Semantic Segmentation Tasks
VI Congreso XoveTIC: impulsando el talento científico
2022
-
Neural James-Stein Combiner for Unbiased and Biased Renderings
ACM Transactions on Graphics, Vol. 41, Núm. 6
-
Real-Time Denoising of Volumetric Path Tracing for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics, Vol. 28, Núm. 7, pp. 2734-2747
2020
-
Variable Rate Deep Image Compression with Modulated Autoencoder
IEEE Signal Processing Letters, Vol. 27, pp. 331-335
2017
-
Noise Reduction on G-Buffers for Monte Carlo Filtering
Computer Graphics Forum, Vol. 36, Núm. 8, pp. 600-612
2016
-
IRIDiuM: Immersive rendered interactive deep media
ACM SIGGRAPH 2016 VR Village, SIGGRAPH 2016
-
Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings
Computer Graphics Forum, Vol. 35, Núm. 4, pp. 107-117
-
Pixel History Linear Models for Real-Time Temporal Filtering
Computer Graphics Forum, Vol. 35, Núm. 7, pp. 363-372
-
User, metric, and computational evaluation of foveated rendering methods
Proceedings of the ACM Symposium on Applied Perception, SAP 2016
2015
-
A Biophysically-Based Model of the Optical Properties of Skin Aging
Computer Graphics Forum
-
Adaptive rendering with linear predictions
ACM Transactions on Graphics
2014
-
Real-time deblocked GPU rendering of compressed volumes
19th International Workshop on Vision, Modeling and Visualization, VMV 2014
-
State-of-the-art in compressed GPU-based direct volume rendering
Computer Graphics Forum, Vol. 33, Núm. 6, pp. 77-100
2012
-
A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks
Computer Graphics Forum, Vol. 31, Núm. 3 PART 4, pp. 1315-1324
2011
-
A GPU framework for parallel segmentation of volumetric images using discrete deformable models
Visual Computer, Vol. 27, Núm. 2, pp. 85-95
-
A REAL-TIME COARSE-TO-FINE MULTIVIEW CAPTURE SYSTEM FOR ALL-IN-FOCUS RENDERING ON A LIGHT-FIELD DISPLAY
2011 3DTV CONFERENCE: THE TRUE VISION - CAPTURE, TRANSMISSION AND DISPLAY OF 3D VIDEO (3DTV-CON)