Publicaciones en las que colabora con Javier Díaz Bruguera (8)

2016

  1. Hybrid terrain rendering based on the external edge primitive

    International Journal of Geographical Information Science, Vol. 30, Núm. 6, pp. 1095-1116

2012

  1. Extended hybrid meshing algorithm for multiresolution terrain models

    International Journal of Geographical Information Science, Vol. 26, Núm. 5, pp. 771-793

  2. GPU-based visualization of hybrid terrain models

    GRAPP 2012 IVAPP 2012 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications

2007

  1. Hardware support for adaptive tessellation of Bézier surfaces based on local tests

    Journal of Systems Architecture, Vol. 53, Núm. 4, pp. 233-250

2005

  1. Adaptive tessellation of Bézier surfaces based on displacement maps

    13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, WSCG'2005 - In Co-operation with EUROGRAPHICS, Full Papers

2002

  1. Concentric strips: Algorithms and architecture for the compression/decompression of triangle meshes

    Proceedings - 1st International Symposium on 3D Data Processing Visualization and Transmission, 3DPVT 2002

  2. Hardware implementation of the subdivision loop algorithm

    Conference Proceedings of the EUROMICRO

1999

  1. Algorithm for wavelet transform of Toeplitz matrices

    Electronics Letters, Vol. 35, Núm. 10, pp. 775-776