Publicacións nas que colabora con Raquel Concheiro (5)

2016

  1. Efficient culling techniques for interactive deformable NURBS surfaces on GPU

    VISIGRAPP 2016 - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications

2014

  1. Free adaptive tessellation strategy of Bézier surfaces

    GRAPP 2014 - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications

  2. Interactive rendering of NURBS surfaces

    CAD Computer Aided Design, Vol. 56, pp. 34-44

2013

  1. Rendering of Bézier surfaces on handheld devices

    Journal of WSCG, Vol. 21, Núm. 3, pp. 205-214

2012

  1. Synthesis of multiresolution scenes with global illumination on a GPU

    GRAPP 2012 IVAPP 2012 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications