Can a didactic proposal for the Physical Education classroom inspired by the Fortnite video game develop the values and various psychological variables in children and adolescents?

  1. Arufe Giráldez, Víctor
  2. Vaquero-Cristobal, Raquel 1
  3. Isorna Folgar, Manuel
  1. 1 Universidad de Murcia
    info

    Universidad de Murcia

    Murcia, España

    ROR https://ror.org/03p3aeb86

Revista:
Sport Science. International Scientific Journal of Kinesiology

ISSN: 1840-3662 1840-3670

Año de publicación: 2021

Volumen: 14

Número: 1

Páginas: 68-78

Tipo: Artículo

Otras publicaciones en: Sport Science. International Scientific Journal of Kinesiology

Resumen

The effects of video games on different educational and psychological variables in children have been studiedby multiple researchers. However, there are few works that address the study of pedagogical proposals for theclassroom based on their mechanics and dynamics. The aim of this study was to analyse the effects of a learningexperience inspired by the Fortnite video game on a sample of 586 children, studying the variables related tothe social-affective sphere and psychological variables. This proposal has been developed in different PhysicalEducation classes in various educational centres. A descriptive, cross-sectional and observational study has beencarried out. The results confirm a high level of enjoyment pertaining to the students’ experience, with a feelingof group cohesion, respect for peers and the rules, and increased motivation towards physical exercise. Morepedagogical proposals based on video games are necessary to continue analysing the benefits they can bring inthe field of formal education.