Atención a la diversidad de estilos de aprendizajeexperiencia en la docencia de arquitectura del software
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Universidade da Coruña
info
- Cruz Lemus, José Antonio (coord.)
- Medina Medina, Nuria (coord.)
- Rodríguez Fortiz, María José (coord.)
ISSN: 2531-0607
Ano de publicación: 2023
Título do exemplar: Actas de las XXIX Jornadas sobre la Enseñanza Universitaria de la Informática. Granada, del 5 al 7 de julio de 2023
Número: 8
Páxinas: 105-112
Tipo: Artigo
Outras publicacións en: Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)
Resumo
La arquitectura del software (AS) es una parte de la ingeniería del software que cobra importancia a medida que los proyectos software son más ambiciosos, complejos y críticos. Por la naturaleza de los conceptos de los que se ocupa, y sus efectos desde la definición hasta el mantenimiento y evolución de los sistemas, la AS es una disciplina compleja en sí misma, con grandes desafíos a la hora de diseñar su docencia. La mayoría de los métodos de docencia-aprendizaje se apoyan en la comunicación verbal y escrita, lo que hace que se alineen con aquellos estilos de aprendizaje para los que este tipo de comunicación resulta más significativa. En este contexto, quienes presentan un estilo de aprendizaje que se beneficia más de actividades psicomotrices o kinestésicas, deben recurrir a procesos cognitivos que les resultan menos naturales. Este trabajo presenta una experiencia docente diseñada para favorecer la atención a la diversidad de estilos de aprendizaje en el aula, en el contexto de la arquitectura del software (AS), y como complemento a otros elementos más clásicos (clases magistrales, prácticas de laboratorio). En concreto, se propone un innovador uso del role-playing, donde el alumnado adopta el papel de componentes software, como estrategia para la adquisición efectiva de conceptos y características de un conjunto de modelos arquitecturales de referencia.
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