Experiencia sobre el uso del Kahoot como herramienta dinamizadora y de mejora en la asignatura de Gestión Empresarial en Ingeniería

  1. Sonia Bouza-Fernández 1
  1. 1 Universidade da Coruña, Departamento de Ingeniería Naval e Industrial, Escuela Politécnica Superio
Libro:
Contextos universitarios tranformadores: boas prácticas no marco dos GID
  1. Enrique de la Torre Fernández (ed. lit.)

Editorial: Servizo de Publicacións ; Universidade da Coruña

ISBN: 978-84-9749-775-6

Año de publicación: 2020

Páginas: 33-42

Congreso: Xornadas de Innovación Docente (4. 2020. A Coruña)

Tipo: Aportación congreso

DOI: 10.17979/SPUDC.9788497497756.033 DIALNET GOOGLE SCHOLAR lock_openRUC editor

Objetivos de desarrollo sostenible

Resumen

This work details the experience of using the Kahoot gamification tool in the subject of Business Management in the Engineering degrees of the Polytechnic University School. This subject is a subject that is taught in the 1st semester of the 1st year and that presents certain difficulties for its teaching, since it is a subject that a large part of the student body has not taken until that moment and they do not find it related to the degree that study, which generates demotivation. The objectives of this study was, on the one hand to analyze the effects that the gamification technique used in the student learning process has had and on the other to achieve the dynamization of the master classes. The results obtained have been satisfactory both for the students and for the teacher, since it allowed to improve the academic results and make the students more constant in the monitoring of the subject.