Comparativa de herramientas interactivas para preguntas, votaciones y tormentas de ideas en el aula

  1. María del Carmen Miranda-Duro 1
  2. Patricia Concheiro-Moscoso 1
  3. Laura Nieto-Riveiro
  4. Javier Pereira-Loureiro
  1. 1 Grupo TALIONIS-CITIC, Universidade da Coruña
Libro:
Contextos universitarios tranformadores: boas prácticas no marco dos GID
  1. Enrique de la Torre Fernández (ed. lit.)

Editorial: Servizo de Publicacións ; Universidade da Coruña

ISBN: 978-84-9749-775-6

Ano de publicación: 2020

Páxinas: 163-175

Congreso: Xornadas de Innovación Docente (4. 2020. A Coruña)

Tipo: Achega congreso

DOI: 10.17979/SPUDC.9788497497756.163 DIALNET GOOGLE SCHOLAR lock_openRUC editor

Obxectivos de Desenvolvemento Sustentable

Resumo

The present proposal consists of a comparative study of a technological tools selection aimed at creating interactive activities, based on gamification, through which is favoured the implementation of active and participatory methodologies in the classroom, with different groups of students. Therefore, the main objective is to promote the implementation of these interactive tools in the classroom, comparing their main characteristics and advertising the strengths of each one, according to the existing needs in the classroom. Regarding the methodology used, a comparative analysis of a total of 10 tools was carried out. The variables were: registration, cost, language, access profile, difficulty of use, user's guide and virtual assistant, accessibility, functioning mode of the activities, access mode to the activities, insertion of multimedia material, previous visualisation of activities, answers management, answers analysis, compatibility with other tools, and affinity with different devices and operating systems. Based on the resultsobtained, it is established as a conclusion that professors have a great variety of technological resources that allow them to create multiple types of interactive activities and implement them easily in the classroom.