Gamificación e interactividade nas aulas da UDC

  1. Nieto-Riveiro, Laura 1
  2. Groba González, Betania 1
  3. Pereira Loureiro, Javier 1
  4. Pousada García, Thais 1
  1. 1 Universidade da Coruña
    info

    Universidade da Coruña

    La Coruña, España

    ROR https://ror.org/01qckj285

Book:
Contextos universitarios transformadores: construíndo espazos de aprendizaxe.
  1. Enrique de la Torre Fernández (ed. lit.)

Publisher: Servizo de Publicacións ; Universidade da Coruña

ISBN: 978-84-9749-712-1

Year of publication: 2019

Pages: 71-81

Congress: Xornadas de Innovación Docente (3. 2019. A Coruña)

Type: Conference paper

Abstract

The present work was created by Group of Educative Innovation “Gamification and interactivity in classrooms” of Universidade da Coruña. The main proposal was to determine the potential derivate from the creation of interactive contains on presentation of few subjects through technologies. One example of that is the use of clickers online and tools for gamification to get the attention from students. The paper presents the results from the use of online and on time enquires through diverse applications, like AnswerGarden, Kahoot and Mentimeter. The interactive methodology was applied in subjects of Degree in Occupational Therapy and of Senior University. The active participants were the own teachers, young students (19 – 25 years old) and people with more than 50 years (Senior University). The students from 2 and 3 course of Occupational Therapy (n=105) participated on enquires (main of 6 consults by subject). In Senior University, 30 students reflected their perceptions about different subjects, as health, wellbeing and aging, and exposed their own knowledge about ICT. In that first experience, authors checked that gamification can be applied along universities contexts with different groups of students. The participation and display of results occur in real time, offering an immediate feedback and contributing to the knowledge of specific contains.